FANDOM


robot mecha                                    http://mecha.wikia.com/wiki/Main_Page    http://en.wikipedia.org/wiki/Mecha     http://www.robotechresearch.com/rpg/mecha.html    http://superrobotwars.wikia.com/wiki/Main_Page                                             http://zarconian.wikia.com/wiki/File:2013-12-06_19.51.02.jpg      http://zarconian.wikia.com/wiki/File:Imagesar.jpeg                                         http://zarconian.wikia.com/wiki/File:2013-11-29_16.39.14.jpg     http://en.wikipedia.org/wiki/Category:Super_Robots

Mechas can be in many sizes.From 20ft,40ft,120ft tall.They are robots with armor plates that have electronics inside.They are a combined system runs on efficient operation.Mechas can walk with leg units.They are built up from units.They have verniers for propulsion or engines.They can carry out tasks.They can be living being robots.They have abilities as robots but faster and greater powers.Giant robots can fly and are monuverable just as many more military robots are monuverable.Many in a universe are agile in flight.They have controls cockpit center that helps to pilot them.They run on radioactive plasma energy that circulates giving the mecha their abilities.They have instrument sensors.They can combat.They are armed with variety of weapons from physical weapons as rockets,missiles and warheads to lasers,energy beams and energy.Physical weapons as a beam saber and cutting weapon tool.A Gundam is an advanced, high performance mobile suit, often constructed to be much more powerful than the standard production mobile suits. They are generally equipped with the latest experimental technology available at the time of their construction. The definition of a Gundam varies from one timeline to another. In most series it is used as an acronym to refer to something, however in all but the most recent series these acronyms were derived after the fact and do not appear at any point in the animated works. The protagonist's mobile suit of a series usually carries the name Gundam. The main suit in each series usually sports a mainly white and blue color scheme, with yellow and red accents, and sports at least one pair of yellow or white V-fins on its head.
2015-12-03 18.40.46

Vehicle Voltron Dairrugger schematics

http://zarco-macross.wikidot.com/wiki:tactical-surface-fighter

http://zarconian.wikia.com/wiki/File:602.jpg     http://zarconian.wikia.com/wiki/File:633.jpg    http://zarconian.wikia.com/wiki/File:533.jpg      http://zarconian.wikia.com/wiki/File:549.jpg     http://zarconian.wikia.com/wiki/File:507.jpg      

http://zarconian.wikia.com/wiki/File:640str.jpg    http://zarconian.wikia.com/wiki/File:467.jpg       http://zarconian.wikia.com/wiki/File:535.jpg    



http://mecha.wikia.com/wiki/Main_Page   http://mechagalaxy.wikia.com/wiki/Mecha_Galaxy_Wiki     http://mazinger.wikia.com/wiki/Main_Page     http://armoredcore.wikia.com/wiki/Category:Mecha   

A-103

A-10 TSF

ImagesF-14

F-14 Tomcat TSF

Yf-23-200

YF-23 TSF

Aligatori

MiG-27 TSF

Berkut 200

SU-47 TSF

Su-37m2 2

SU-37 TSF

Ef-2000 150

EF-2000 TSF

Rafale 1503

Rafale TSF

Tactical surface fighter ifx by rekkou-d5h0x4s

TSF Tactical Surface Fighter

Alternative

Strategy

Exoskeleton with delicious human filling

Exoskeleton Muv Luv

Fig3-5

Strategy TSF

===The TSF version of the F-5 bears some resemblance to the fighter in its history. Initially rolled out after the introduction Phantom II, the Freedom Fighter opted for lower armouring and superior mobility. Just like the F-5 fighter was used to train pilots, the Freedom Fighter TSF served first as a training machine that was converted into a full-fledged combat unit. We don’t know what this training TSF was named or looked like, but that doesn’t matter. Similar how the real life F-5 became an export extravaganza, so did the Freedom Fighter, with the US forces allowing to local productions of this lightweight surface fighter in order to take pressure off from American productions. This naturally gave the Europeans their own TSF push towards Kashgar and counter the invading BETA.The weapon loadout for the Freedom Fighter was simple; a WS-16 Assault Cannon and brass balls for the pilot. The FE85-GE15 engines allowed the TSF to have superior maneuverability over Phantom II, but the weapons technology was severely lacking during the early 1970’s, making the war against BETA more or less a futile attempt. However, it was because of its cheap price and low-maintenance why Freedom Fighter found success in the front lines. The Soviets and European forces found it worth to mix Phantom IIs and Freedom Fighters in a healthy mix to compensate each other’s lacking capabilities, which would yield further high-low mix troops in the future.F-5 itself influenced the Soviet’s MiG-series and would affect their design decisions in regards of close-combat capabilities. The French developed the Mirage III based on the Freedom Fighter, which would ultimately give birth European 3rd Generation TSFs such as EF-2000 Typhoon and the Rafale. The F-5 series of TSFs would continue to mirror the evolution of the real life fighters in a very similar fashion, giving birth to F-5G Tighershark Tactical Surface Fighter and other variants. Of course, Muv-Luv’s BETAverse differs in naming schemes and has some additional variations, but that’s par for the course.As for the design of the F-5 Freedom Fighter, it shares more design elements with the F-5 Phantom II than the real fighter it is supposed to be based on. Sure, the Jump Units (not pictured) share its normal resemblance with the fighter, but outside few overall similarities the core Freedom Fighter doesn’t have much going on for it. This is where the early consistency still kicks in hard, but the lack of further discerning elements in the TSF from the fighter makes this a boxy and boring unit.  Things would get any better, with F-5F Mirage III being essentially the same with a new chest, wider antennae and spikes on its knees. It wouldn’t be until Mirage 2000 before the European TSFs would start to carry further elements from the real life fighters. That’s a damn shame too.F-5 did offer elements to borrow from, but I guess one ways to show how low-tech 1st Gen TSFs are is to have lacking plane elements in the, Just like with some other TSFs, what matters more is the history and intention of the rather than the design, resulting in a poor comparison point between the fighter and TSF, unless one wants to over analyse every single little bit on the unit. Frankly, that would be useless.From now on, I probably will have to resort to various other sources for images, most likely the use of CGs will see a rise.     ===


ASC Non-transformable BattloidsEdit

The term Battloid is a shortened form of the more accurate term Battle Android and refers to the class of robotic combat systems designed with a humanoid form. Unlike the first generation RDF Destroid mecha, which were designed as heavy armor combat systems fulfilling artillery, anti-aircraft, and front-line heavy weapons roles, the Battloid class of Southern Cross mecha serve as front-line armored infantry or specialized roles like reconnaissance and search and rescue.

The Southern Cross Battloids were designed to act as the heavily armored

ImagesF15

F-15 TSF

F-22a-raptor 300

F-22A Raptor TSF

equivalent of a regular soldier. As such the Battloids do not possess many forms of heavy ordnance for armament. Most possess only basic energy weaponry for internal weapons systems and their primary armament being, like a regular soldier has a rifle, a hand-held gun pod (similar to those carried by the Southern Cross Veritechs). Battloids can usually be found performing basic patrol and guard functions around military and civilian installations, search and rescue operations, or special operations and reconnaissance missions.

The Southern Cross battloids use more conventional inertial confinement fusion reactors instead of the Protoculture power sources used by the more versatile Veritech mecha. This puts some limits on their use due to the limited fuel capacity (approximately one week of combat operations) and high cost producing the liquid metallic hydrogen used in the reactors.

F-5

F-5 Freedom Fighter TSF



CBH-4 SalamanderEdit

Mecha Data
Mecha sc battloid cbh4

Salamander Mecha

  • Designation: CBH-4
  • Mecha Class: Heavy Infantry Combat Battloid
  • Crew: 1 pilot
  • Weight: 19 tons
  • Height: 6.1m
  • Width: 2.9m
  • Depth: 2.5m
  • Max walking speed: 72 kph
Armament
  • 2 x Ion cannons on either side of the head
  • 2 x 3-tube 70mm rocket launchers on the back
  • 1 x 30mm pulse ion cannon gun pod
Additional Equipment
  • Optional command and control systems in officer-issued version
The CBH-4 Salamander is the primary mechanized infantry unit in use by the Tactical Corps. With its mix of weapons, armor and adaptability this battloid is frequently deployed in both front-line and support roles.

CBL-8 DryadEdit

Mecha Data
Mecha sc battloid cbl8

Dryad Mecha

  • Designation: CBL-8
  • Mecha Class: Light Infantry Combat Battloid
  • Crew: 1 pilot
  • Weight: 14 tons
  • Height: 5.4m
  • Width: 2.7m
  • Depth: 2.4m
  • Max walking speed: 96 kph
Armament
  • 2 x Ion cannons on either side of the head
  • 1 x 30mm pulse ion cannon gun pod
  • 1 x hydraulic ram spike in the left arm used for breaching and demolition
The CBL-8 Dryad is a fast strike mecha, frequently used in combat engineering roles. Dryads were mainly deployed in former Zentraedi controlled areas like the jungles of the Amazon, central Africa and Indochina. As a result they are used primarily by the Jungle Squad units still assigned to those reasons.

FRB-7 MonocleEdit

Mecha Data
Mecha sc battloid frb7

Monocle

  • Designation: FRB-7
  • Mecha Class: Force Reconnaissance Battloid
  • Crew: 1 pilot
  • Weight: 17 tons
  • Height: 6.1m
  • Width: 3.0m
  • Depth: 1.8m
  • Max walking speed: 96 kph
  • Max air speed (46m ceiling): 136 kph
Armament
  • 1 x 30mm pulse ion cannon gun pod
Additional Equipment
  • Enhanced Reconnaissance Sensor System
  • Radar-absorbent and heat-shielded stealth chassis with sound dampening
The FBR-7 Monocle, also known as the "Cyclops", is a reconnaissance and forward observation mech. It is equipped with an advanced sensor and communications suite, making it ideal for the reconnaissance, intelligence-gathering and target acquisition missions frequently undertaken by the Recon Escort Patrol. Lightly armed and armored, the FRB-7 makes up for this with its maneuverability, including an optional flight pack giving it limited air and jump capability, as well as enhanced stealth systems.

SRB-9 SatyrEdit

Mecha Data
Mecha sc battloid srb9

Satyr

  • Designation: SRB-9
  • Mecha Class: Alpine Combat and Search and Rescue Battloid
  • Crew: 1 pilot
  • Weight: 17 tons
  • Height: 6.5m
  • Width: 3.2m
  • Depth: 2.6m
  • Max walking speed: 96 kph
Armament
  • 1 x 30mm pulse ion cannon gun pod
Additional Equipment
  • 2 x forearm spike launchers with 50m cable and winch rated to 10 tons
  • Enhanced SAR sensor suite
  • High-power radio and beacon
  • Alpine SAR kit
The SRB-9 Satyr is used almost exclusive by the Mountain Offensive Squad. It is designed with climbing capability as well as the surefootedness needed to navigate the rocky terrain of the planet's mountainous regions. Though limited in offensive capability, the Satyr excels in its primary role as a mountain search and rescue (SAR) platform.

APR-4 GolemEdit

Mecha Data
Mecha sc battloid apr4

Golem

  • Designation: APR-4
  • Mecha Class: Autonomous Patrol Robot
  • Crew: none, autonomous robot
  • Weight: 7 tons
  • Height: 4.9m
  • Width: 2.3m
  • Depth: 1.3m
  • Max walking speed: 72 kph
Armament
  • 1 x 40mm anti-riot grenade launcher (carried)
  • 1 x hand-held shock baton
  • Short-range acoustic device (SRAD) mounted in the lower abdomen
Originally designed as a fully autonomous robot soldier, a suitable artificial intelligence system that was fully adaptable to combat situations could not be developed. The A.I. was found to be too slow to compensate for the chaos found in front line battles so the Global Military Police took control of the development project. The robot was adapted to fulfill a more defensive role and the APR-4 can now be found acting as security guards and secondary defense for key military installations, and as police alongside Civil Defense forces in key cities of the United Earth Government.

ASC Powered Infantry Armored Mecha SuitsEdit

Even though they were smaller than their first generation counterparts, the Southern Cross battloid mecha were still unsuitable for dealing with military threats involving more conventional ground troops, or for dealing with civilian strife, both of which were becoming the common type of threat faced by the Southern Cross after the final defeat of the Zentraedi at the end of the Malcontent Uprisings. To deal with these threats Robotech engineers developed small-scale mecha that were in effect heavily armored powered exoskeletons. Unlike the larger battloids, these mecha were not designed to be piloted but instead worn, with the operator moving the mech with his own limbs (though with power enhanced strength and mobility). Sensor data is displayed directly on a heads-up display (HUD) in the mech's head (helmet) while weapons and other auxiliary systems are operated by a combination of hand controls in the arms and voice command. Since size constraints prevent these mecha from using either Protoculture or fusion power sources, engineers opted instead for liquid hydrogen fuel cells, allowing the same fuel source as the fusion reactors of the battloids to be used for the mecha suit fuel cells.

Referred to alternately as both Powered Armors and Mecha Suits, these mecha are usually equipped with some built-in offensive capability that, thanks to their small size, can be augmented with conventional carried infantry weaponry.



HPSI-3 BasiliskEdit

Mecha Data
Mecha sc armor hpsi3

Basilisk

  • Designation: HPSI-3
  • Mecha Class: Heavy Infantry Powered Armor
  • Crew: 1 pilot
  • Weight: 630 kg
  • Height: 3.3m
  • Width: 1.7m
  • Depth: 1.7m
  • Max walking speed: 96 kph
Armament
  • 1 x 7.62mm pulse ion cannon in the right forearm
  • 1 x 40mm single-tube grenade launcher in the left forearm
  • 1 x .50 caliber large-frame assault rifle
The HPSI-3 Basilisk is a heavily armored, environmentally-protected mecha suit designed for use in harsh environments. It sees most of its use in the deserts and wastelands found across the globe, and as such is primarily used by the Desert Squad (the armor is sealed and lubricated specially for keeping out dust, dirt and other contaminants).

LPSI-4 FenrisEdit

Mecha Data
Mecha sc armor lpsi4

Fenris

  • Designation: LPSI-4
  • Mecha Class: Light Infantry Powered Armor
  • Crew: 1 pilot
  • Weight: 428 kg
  • Height: 3.0m
  • Width: 1.5m
  • Depth: 1.4m
  • Max walking speed: 128 kph
  • Thruster-enhanced leap: 106m
Armament
  • 1 x 12.7mm pulse plasma cannon in the left forearm
Additional Equipment
  • 1 x hydraulic ram spike in the right forearm used for icebreaking
  • 1 x variable head grapnel launcher with 30m synthetic cable in the left forearm
  • 1 x multi-spectrum spotlight in the chest
  • 2 x fold-out stabilizers in the feet for traversing arctic terrain
The LPSI-4 Fenris, named for the giant wolf of Norse myth, is the primary powered armor of the Cold Weather Offensive Squad. This light suit is designed for speed and agility and is optimally tuned for use in the frozen wastes.

HADS-10 KrakenEdit

Mecha Data
Mecha sc armor hads10

Kraken

  • Designation: HADS-10
  • Mecha Class: Hard Atmospheric Diving Armor
  • Crew: 1 pilot
  • Weight: 472.5 kg
  • Height: 3.0m
  • Width: 1.5m
  • Depth: 1.4m
  • Max walking speed: 73 kph
  • Max underwater speed (1,839m max dive depth): 64 kph
Armament
  • 1 x 45mm double-barrel mini-torpedo gun
Additional Equipment
  • 1 x sonar suite
  • 1 x high intensity multi-spectrum spotlight in the head
The HADS-10 Kraken is a power-assisted, reinforced atmospheric diving suit used by the divers of the Sea Squad for combat boarding operations as well as deep sea rescue and exploration.

HOPSI-5 ManticoreEdit

Mecha Data
Mecha sc armor hopsi5

Manticore

  • Designation: HOPSI-5
  • Mecha Class: Heavy Orbital Powered Armor
  • Crew: 1 pilot
  • Weight: 518 kg
  • Height: 3.2m
  • Width: 1.6m
  • Depth: 1.5m
  • Max walking speed: 80 kph
  • Max space speed: 96 kph (480 kph with thruster pack)
Armament
  • 1 x 7.62mm pulse ion cannon in the right forearm
  • 1 x 20mm particle carbine with undermounted 40mm grenade launcher
  • 1 x retractable ceramic combat blade in the left forearm
Additional Equipment
  • 1 x hydraulic ram spike in the right forearm used for hull breaching
  • 1 x multi-spectrum spotlight in the chest
  • 1 x variable head grapnel launcher with 30m synthetic cable in the left forearm
  • 1 x high intensity plasma cutter/welder
  • Electromagnetic pads in the hands and feet for scaling space vessel hulls
Based on the same frame as the LPSI-4 Fenris, the HOPSI-5 Manticore is more heavily armed and armored and modified for use by the Cosmic Unit for spacecraft boarding operations and EVA maintenance and repair missions. In addition to the standard mecha suit systems, the Manticore is temperature and radiation shielded and equipped with small orbital maneuvering thrusters as well as an optional spaceflight thruster pack.

HPSI-6 TritonEdit

Mecha Data
Mecha sc armor hpsi6

Triton

  • Designation: HPSI-6
  • Mecha Class: Close Combat Powered Armor
  • Crew: 1 pilot
  • Weight: 543 kg
  • Height: 3.4m
  • Width: 1.8m
  • Depth: 1.7m
  • Max walking speed: 88 kph
Armament
  • 2 x retractable ceramic combat blades in the forearms
The HPSI-6 Triton is designed for close quarters combat. Used mainly by the Humid Climate Offensive Squad, this mecha suit is used for infiltration and insertion missions as part of fast strike special forces squads. Their primary function is to provide heavy armor support to the rapid mobile infantry forces of the HCOS.

CDRC-1 UnicornEdit

Mecha Data
Mecha sc armor cdrc1

Unicorn

  • Designation: CDRC-1
  • Mecha Class: Civil Defense and Riot Control Powered Armor
  • Crew: 1 pilot
  • Weight: 504 kg
  • Height: 3.1m
  • Width: 1.6m
  • Depth: 1.5m
  • Max walking speed: 104 kph
Armament
  • 1 x 40mm anti-riot single-tube grenade launcher in the left forearm
  • 1 x short-range acoustic device (SRAD) in the right forearm
  • 2 x retractable ceramic combat blades in the forearms
  • 1 x polycarbonate riot control shock baton
Additional Equipment
  • Search and rescue (SAR) sensor suite
The first powered armor developed for the Southern Cross, the CDRC-1 Unicorn is based on an earlier prototype RDF powered mecha suit that saw limited action during the Malcontent Uprisings. The prototype's armament was swapped with a variety of non-lethal ordnance in accordance with the Unicorn's role in civil defense, riot control and, more recently, search and rescue operations. Befitting its primary functions, the Unicorn is used by the Civil Defense Unit.

[show]==Origins== The first Gundam is the RX-78-2 Gundam from Mobile Suit Gundam. The future generations of Gundams can trace their design lineage back to it.

List of Gundam in Gundam Universe

VariationsEdit

Universal CenturyEdit

In the Universal Century, Gundams are usually equipped with powerful beam weapons and are typically armored in a special alloy, Luna Titanium (later renamed Gundarium in honor of the famous mobile suit). However, the use of Gundarium in the construction of standard mobile suits became widespread. The use of other alloys to manufacture later Gundam models, such as the RX-178 Gundam Mk-II, further blurred the distinction of a Gundam in this era.

In this era GUNDAM stands for ""General purpose Utility Non-Discontinuity Augmentation Maneuvering weapon system". [1.] In canon this acronym was not derived until after the One Year War. [2.] This term was derived after the production of Mobile Suit Gundam

List of Universal Century Gundams

Future CenturyEdit

In the Future Century, the term "Gundam" denotes the mobile fighters created specifically for use in the Gundam Fight tournament proposed by Professor E.C. Ducer. The name of the mobile fighters is derived from the lightweight and ultra-tough Gundarium alloy used in their construction. These mobile fighters are controlled by their pilots via the Mobile Trace System.

In this era GUNDAM refers either to "Gamma UNificational Dimalium Amalgam Mobile-suit" and the more relevant "Govern of Universe Nation Decide Advanced Mobile-suit". [3.]

List of Future Century Gundams

After ColonyEdit

In the After Colony alternate universe, Gundams are loosely defined as mobile suits that are made using Gundarium θ, or as it is more commonly known in this timeline, Gundanium. However, there are mobile suits that are made from Gundanium but are not called "Gundams", such as Vayeate and Mercurius.

In After Colony the GUNDAM acronym is defined as "Genetic on Universal Neutraly Different Alloy-nium Mobile suit". [4.]

List of After Colony Gundams

After WarEdit

In the After War timeline, Gundams are advanced high-performance mobile suits first designed and built by the United Nations Earth near the end of the 7th Space War against the Space Revolutionary Army, and later used by Vulture and the New United Nations Earth forces in the 8th Space War. The origin of the term in this timeline is unknown, it and ∀ Gundam are the only series in which it does not have an acronym.

List of After War Gundams

Correct CenturyEdit

Only one Gundam is seen in this timeline, the SYSTEM ∀-99 (WD-M01) ∀ Gundam. The origin of the term can be assumed to be related to one (or several) of the other Gundam series that are referenced in Turn A as being part of the Dark History. Like Gundam X, in this series the word "Gundam" has no specific acronym.

Cosmic EraEdit

In the Cosmic Era, the term "Gundam" refers to the prototype mobile suits that require powerful mobile suit operation system (M.O.S) to function. The nickname of Gundam was coined by Kira Yamato to Strike Gundam when he read the acronym of the M.O.S., General Unilateral Neuro-link Dispersive Autonomic Maneuver system, or the G.U.N.D.A.M. acronym in and of itself. The crew of the Archangel then slowly caught on to the term and subsequent prototype mobile suits from all major factions have hence been referred to as Gundams. However, the official name for Gundams in the Cosmic Era is "G-Weapon".

In the Cosmic Era all of the many Gundam acronyms refer to the name of the OS on their respective mobile suits. The acronyms are as follows:

List of Cosmic Era Gundams

Anno DominiEdit

In the Anno Domini timeline, Gundams are mobile suits constructed and used by the private paramilitary organization Celestial Being. Distinct from other mobile suits they contain a core generator system known as the GN Drive, which is capable of sustaining independent unit function for an indefinite period of time without the need to refuel. It is these GN Particles and the technology that incorporates them that gives the Gundams the advantages they have in areas such as defense, offense and mobility over conventional mobile suits. In addition, the GN Drive incorporates an on-board propulsion system which recycles its particle exhaust for high-speed, virtually unlimited acceleration. This exhaust also disrupts the use of conventional radar and certain types wireless communications. In addition to having superior general performance, the Gundams are also capable of functioning on many different types of terrain including land, air, space and underwater without any modifications.

Setsuna F. Seiei has been known to take this definition a step further, labeling anything which assists in the eradication of conflict as a Gundam regardless of whether it is a machine or a human being. He uses this definition to justify intervention against the Gundam Thrones, labeling them as false "Gundams" due to their actions encouraging rather than discouraging war.

In Anno Domini, "G.U.N.D.A.M." is lettered as such, but despite this it is not explained as an acronym. The term "Gundam" has been coined as early Aeolia's time and was used by him in the recording where he introduced Celestial Being.[1] Despite being historically credited as the creator of mobile suits,[2] Aeolia himself did not expect the Gundams to be humanoid weapons.[3]


The word "mecha" (メカ meka?) is an abbreviation first used in Japanese of the word "mechanical". In Japanese, mecha encompasses all mechanical objects, including cars, guns, computers, and other devices, and the term "robot" (ロボット robotto?) or "giant robot" to distinguish limbed vehicles from other mechanical devices.[1] Outside of this usage, it has become associated with large robots with limbs or other biological characteristics.

While the distinction is often hazy, mecha typically does not refer to form-fitting powered armor such as Iron Man's suit. They are usually much larger than the wearer, like Iron Man's enemy the Iron Monger, and possess a cockpit from which they are operated.

In most fiction in which they appear, mecha are fighting machines: essentially armored fighting vehicles with a body instead of a vehicular frame. Some stories, such as the manga Patlabor and American wargame BattleTech, also encompass mecha used for civilian purposes such as heavy construction work, police functions or firefighting. Mecha also see roles as transporters, recreation, advanced hazmat suits and other R and D applications.

Some science fiction universes posit that mecha are the primary means of combat, with conflicts sometimes being decided through gladiatorial matches. Others represent mecha as one component of an integrated military force, supported by and fighting alongside tanks, fighter aircraft, and infantry, functioning as a mechanical cavalry. The applications often highlight the theoretical usefulness of such a device, combining a tank's resilience and firepower with infantry's ability to cross unstable terrain. In other cases they are demonstrated with a greater versatility in armament, such as in the Armored Core series of video games where mecha carry a wide range of armament spread across 4 "hard points" (both hands and 2 backpack sockets) albeit on a much larger scale. Another example is the anime Mobile Suit Gundam in which military forces have mecha known as "Mobile Suits", the series signature mecha being the RX-78 Gundam. In some continuities, special scenarios are constructed to make Mecha more viable than current-day status. For example, in Gundam the fictional Minovsky particle inhibits the use of radar, making long-range ballistic strikes impractical, thus favouring relatively close range warfare of Mobile Suits.

Mecha have been used in fantasy settings, for example in the anime series Aura Battler Dunbine, The Vision of Escaflowne, Panzer World Galient and Maze. In those cases, the mecha designs are usually based on some alternative or 'lost' science-fiction technology from ancient times. In case of anime series Zoids, the machines resemble dinosaurs and animals, and have been shown to evolve from native metallic organisms.

Early historyEdit

[1] Illustration of a Tripod walker from the 1906 French edition of The War of the WorldsThe 1880 Jules Verne novel La Maison à vapeur (The Steam House) featured a steam-powered, piloted, mechanical elephant. One of the first appearances of such machines in modern literature was the tripods of H. G. Wells' famous The War of the Worlds (1897). The novel does not contain a fully detailed description of the tripods' (or "fighting-machine", as they are known in the novel) mode of locomotion, however it is hinted at: "Can you imagine a milking stool tilted and bowled violently along the ground? That was the impression those instant flashes gave. But instead of a milking stool imagine it a great body of machinery on a tripod stand."

Two of the earliest uses of mecha in the United States were Kimball Kinnison's battle suit in E. E. "Doc" Smith's Lensman novel Galactic Patrol, and the Mobile Infantry battle suits in Robert Heinlein's Starship Troopers.

Mecha were popularized by Japanese anime and manga. The first humanoid giant robot is Tetsujin 28-Go, introduced in 1956. Tetsujin was controlled externally via remote control by an operator. The first occurrence of mecha being piloted by a user from within a cockpit was introduced in the manga and anime series Mazinger Z by Go Nagai, first published in 1972.[2]

Mecha in fictionEdit

In manga and animeEdit

Further information: Mecha anime, Super Robot, Real Robot and List of mecha animeIn Japan, "robot anime" (known as "mecha anime" outside Japan) is one of the oldest genres in anime.[3] Robot anime is often tied in with toy manufacturers. Large franchises such as Zoids and Gundam have hundreds of different model kits.

The size of mecha can vary according to the story and concepts involved. Some of them may not be considerably taller than a tank (Armored Trooper Votoms, Megazone 23, Code Geass), some may be a few stories tall (Gundam, Escaflowne, Bismark, Gurren Lagann), others can be as tall as a skyscraper (Space Runaway Ideon, Genesis of Aquarion, Neon Genesis Evangelion), some are big enough to contain an entire city (Macross), some the size of a planet (Diebuster), galaxies (Getter Robo, Tengen Toppa Gurren Lagann), or even as large as universes (Tengen Toppa Gurren Lagann: Lagann-hen, Demonbane).

The first giant robot seen was Mitsuteru Yokoyama's 1956 manga Tetsujin 28-go. However, it wasn't until the advent of Go Nagai's Mazinger Z that the genre was established. Mazinger Z innovated by adding the inclusion of futuristic weapons, and the concept of being able to pilot from a cockpit[2] (rather than via remote control, in the case of Tetsujin). According to Go Nagai: I wanted to create something different, and I thought it would be interesting to have a robot that you could drive, like a car.[2] Mazinger Z featured giant robots which were "piloted by means of a small flying car and command center that docked inside the head."[2] It was also a pioneer in die-cast metal toys such as the Chogokin series in Japan and the Shogun Warriors in the U.S., that were (and still are) very popular with children and collectors.

Robot/mecha anime and manga differ vastly in storytelling and animation quality from title to title, and content ranges all the way from children's shows to ones intended for an older teen or adult audience.

Some robot mecha are capable of transformation (Macross, Zeta Gundam, Transformers) or combining to form even bigger ones (Beast King GoLion and Tengen Toppa Gurren Lagann). Go Nagai is also often credited with inventing this in 1974 with the television series Getter Robo.

Not all mecha need be completely mechanical. Some have biological components with which to interface with their pilots, and some are partially biological themselves, such as Neon Genesis Evangelion, Eureka Seven, and Zoids.

Mecha based on anime have seen extreme cultural reception across the world. The personification of this popularity can be seen as 1:1 size Mazinger Z, Tetsujin, and Gundam statues built across the world.

palladium-store.com/1001/produ…

Robotech isb 02 mk i golem battloid by chuckwalton-d97tjou

Robotech ISB-02 MK 1 Golem

Robotech comet cyclone battloid by chuckwalton-d95llg7

Comet Cyclone

Robotech vr 011 rifleman cyclone battloid by chuckwalton-d95l822

Robotech VR-011 Rifleman

Robotech walker cyclone battloid by chuckwalton-d95l4td

Robotech Walker Cyclone

Designed as a heavy infantry assault unit, unlike the Destroids, the Golems are assigned to weapons companies, which support the infantry companies. There is one heavy weapon company for every three infantry rifle companies. The heavy weapons companies usually also include Daniel Fire support vehicles or Destroids.

The Golems are much lighter and more nimble than most Destroids, and are designed to go most places that infantry can go, except inside human-sized structures. They are one of the few large mecha piloted by infantry(human and micronized Zentraedi) and are easy to pilot, produce and repair.  

The Golem is armed with a Pulse beam cannon on one arm, short range missiles in the chest and has forearm shields to help defend itself in combat. It is also extremely useful in hostile environments and boarding enemy spaceships.


Flight: 250 mph (400 km) maximum, twice as fast in space. Can hover stationary and perform Vertical Take-Offs and Landings (VTOL). Running: 65 mph (104 km) Leaping: 30 feet (9.1 m) high or across unassisted by jet thrusters. With thruster assistance, the Golem can leap 150 feet (45 m) up or across. Underwater: 20 mph (32 km) walking on sea floor or swimming; 60 mph (96 km or 52 knots) propelled by thrusters. One mile maximum depth. 

Statistical Data: Height: 17 feet (5.1 m) Width: 9 feet (2.7 m) Length: 10 feet, 6 inches (3.2 m) Weight: 7 Tons dry

Power System: Two 1.190cc High Output Protoculture Fired Rotary Engines.

Weapons: 1. EU-9 Pulse Particle Beam Cannon mounted on forearm with a 5 mile (8 km) range 2. MM-20 Missile Delivery System (2) located in the chest of the Golem, 10 each launcher. 3. VMWS-90 Retractable Plasma Blade

My take on fusing a Destroid with a Cyclone. Pilot sits below the sensor helmet in a reinforced Pilot compartment


Robotech nova cyclone battloid by chuckwalton-d95lj0d

Robotech Nova Cyclone

Robotech nova cyclone cycle by chuckwalton-d95libt

Robotech Nova Cyclone

Robotech spider cyclone vs invid cougar by chuckwalton-d95lerk

Robotech Spider Cyclone

Robotech vr 015 spider cyclone cycle flying by chuckwalton-d95le94

Robotech Spider Cyclone VR015

787074081559470152

Gundam

Bfd5f2b6b7eb7307683259e0303614b4

Destroid Mecha

Big five african wild dog breakdown by crazyasian1-d6mbl7f

big_five__african_wild_dog_breakdown_by_crazyasian1-d6mbl7f

Big five rhino breakdown by crazyasian1-d6j1mue

big_five__rhino_breakdown_by_crazyasian1-d6j1mue

Mecha Cats 02 Leopard by EmeraldSora

Mecha_Cats_02_Leopard_by_EmeraldSora

14091110

Jet Robo

Chara de fire 02

Hyper Fire Robo

Chara de police 02

Hyper Police Robo

Chara red fire

Fire Robo

AccDia

mecha

YEpPA

Battletech

2015-04-01 18.34.00

Gora Giant Sphere Robot Machine Robo Black Robots

2015-04-02 00.55.08

ExJetRobo DrillArms DrillLegs

2015-04-01 19.11.20

Machine Commander Robo

2015-04-01 19.18.25

TMR-04MC Machine Commander Robo/TMR-04MCV Machine Commander Robo V

2015-04-01 18.33.24

Power Up Mode Hyper Jet Patrol

2015-04-01 18.46.27

Hyper Mode MR-04L Fire Robo

2015-04-01 18.53.56

Machine Commander Robo Leader Gestalt

2015-04-01 18.55.19

MR-06L Submarine Robo

2015-04-01 19.00.27

Machine Commande Robo schematic

2015-04-01 19.01.01

ExShuttleRobo GyroArms

6897c4fa44a89f88cb6b919bd1256faf

Japanese Combiner Robot

Grendizer-blue-prints-grendizer-9030622-800-800

Grandizer schematic

Mazinger

Mazinkaiser schematic

ScopeCutaway

Robot Drone schematic

Ec803dd58f74b8657af801beaddfc581

Gundam schematics

681267i

Muv Luv Mecha

7990a17409987a285b35705f9f122d13

Robot mecha schematics

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.